2015-04-05

"To Be Mortal, Online"


This experience, one likely similarly lived by many who have played Mortal Online, seems run of the mill. I struggled against another person; playing to the best of my ability; making my own choices to put me in the situation; having my desires clash against that of another; and ultimately losing. But even an event such as this carries value, all manifested through these different aspects of the game. At the intersection between game feel, player and creator authorship, and player diversity through play styles, my experiences in Mortal Online translated to a unique, personal, and highly significant experience that carried real world societal value outside of the game. How else would I learn that being a lone wolf would otherwise manifest into many of my own arrow studded corpses at the bottom of a river?
-- from a Medium article by Matthew Pon

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